Package com.badlogic.gdx.physics.box2d.joints

Examples of com.badlogic.gdx.physics.box2d.joints.PulleyJointDef


      return jniCreatePrismaticJoint(addr, d.bodyA.addr, d.bodyB.addr, d.collideConnected, d.localAnchorA.x, d.localAnchorA.y,
        d.localAnchorB.x, d.localAnchorB.y, d.localAxisA.x, d.localAxisA.y, d.referenceAngle, d.enableLimit,
        d.lowerTranslation, d.upperTranslation, d.enableMotor, d.maxMotorForce, d.motorSpeed);
    }
    if (def.type == JointType.PulleyJoint) {
      PulleyJointDef d = (PulleyJointDef)def;
      return jniCreatePulleyJoint(addr, d.bodyA.addr, d.bodyB.addr, d.collideConnected, d.groundAnchorA.x, d.groundAnchorA.y,
        d.groundAnchorB.x, d.groundAnchorB.y, d.localAnchorA.x, d.localAnchorA.y, d.localAnchorB.x, d.localAnchorB.y,
        d.lengthA, d.lengthB, d.ratio);

    }
View Full Code Here


      return jniCreatePrismaticJoint(addr, d.bodyA.addr, d.bodyB.addr, d.collideConnected, d.localAnchorA.x, d.localAnchorA.y,
        d.localAnchorB.x, d.localAnchorB.y, d.localAxisA.x, d.localAxisA.y, d.referenceAngle, d.enableLimit,
        d.lowerTranslation, d.upperTranslation, d.enableMotor, d.maxMotorForce, d.motorSpeed);
    }
    if (def.type == JointType.PulleyJoint) {
      PulleyJointDef d = (PulleyJointDef)def;
      return jniCreatePulleyJoint(addr, d.bodyA.addr, d.bodyB.addr, d.collideConnected, d.groundAnchorA.x, d.groundAnchorA.y,
        d.groundAnchorB.x, d.groundAnchorB.y, d.localAnchorA.x, d.localAnchorA.y, d.localAnchorB.x, d.localAnchorB.y,
        d.lengthA, d.lengthB, d.ratio);

    }
View Full Code Here

      return jniCreatePrismaticJoint(addr, d.bodyA.addr, d.bodyB.addr, d.collideConnected, d.localAnchorA.x, d.localAnchorA.y,
        d.localAnchorB.x, d.localAnchorB.y, d.localAxisA.x, d.localAxisA.y, d.referenceAngle, d.enableLimit,
        d.lowerTranslation, d.upperTranslation, d.enableMotor, d.maxMotorForce, d.motorSpeed);
    }
    if (def.type == JointType.PulleyJoint) {
      PulleyJointDef d = (PulleyJointDef)def;
      return jniCreatePulleyJoint(addr, d.bodyA.addr, d.bodyB.addr, d.collideConnected, d.groundAnchorA.x, d.groundAnchorA.y,
        d.groundAnchorB.x, d.groundAnchorB.y, d.localAnchorA.x, d.localAnchorA.y, d.localAnchorB.x, d.localAnchorB.y,
        d.lengthA, d.lengthB, d.ratio);

    }
View Full Code Here

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