Package com.badlogic.gdx.physics.box2d.joints

Examples of com.badlogic.gdx.physics.box2d.joints.PrismaticJoint


    if (def.type == JointType.DistanceJoint) joint = new DistanceJoint(this, jointAddr);
    if (def.type == JointType.FrictionJoint) joint = new FrictionJoint(this, jointAddr);
    if (def.type == JointType.GearJoint) joint = new GearJoint(this, jointAddr, ((GearJointDef) def).joint1, ((GearJointDef) def).joint2);
    if (def.type == JointType.MotorJoint) joint = new MotorJoint(this, jointAddr);
    if (def.type == JointType.MouseJoint) joint = new MouseJoint(this, jointAddr);
    if (def.type == JointType.PrismaticJoint) joint = new PrismaticJoint(this, jointAddr);
    if (def.type == JointType.PulleyJoint) joint = new PulleyJoint(this, jointAddr);
    if (def.type == JointType.RevoluteJoint) joint = new RevoluteJoint(this, jointAddr);
    if (def.type == JointType.RopeJoint) joint = new RopeJoint(this, jointAddr);
    if (def.type == JointType.WeldJoint) joint = new WeldJoint(this, jointAddr);
    if (def.type == JointType.WheelJoint) joint = new WheelJoint(this, jointAddr);
View Full Code Here


    if (def.type == JointType.DistanceJoint) joint = new DistanceJoint(this, (org.jbox2d.dynamics.joints.DistanceJoint)j);
    if (def.type == JointType.FrictionJoint) joint = new FrictionJoint(this, (org.jbox2d.dynamics.joints.FrictionJoint)j);
    if (def.type == JointType.GearJoint) joint = new GearJoint(this, (org.jbox2d.dynamics.joints.GearJoint)j, ((GearJointDef) def).joint1, ((GearJointDef) def).joint2);
    if (def.type == JointType.MotorJoint) joint = new MotorJoint(this, (org.jbox2d.dynamics.joints.MotorJoint)j);
    if (def.type == JointType.MouseJoint) joint = new MouseJoint(this, (org.jbox2d.dynamics.joints.MouseJoint)j);
    if (def.type == JointType.PrismaticJoint) joint = new PrismaticJoint(this, (org.jbox2d.dynamics.joints.PrismaticJoint)j);
    if (def.type == JointType.PulleyJoint) joint = new PulleyJoint(this, (org.jbox2d.dynamics.joints.PulleyJoint)j);
    if (def.type == JointType.RevoluteJoint) joint = new RevoluteJoint(this, (org.jbox2d.dynamics.joints.RevoluteJoint)j);
    if (def.type == JointType.RopeJoint) joint = new RopeJoint(this, (org.jbox2d.dynamics.joints.RopeJoint)j);
    if (def.type == JointType.WeldJoint) joint = new WeldJoint(this, (org.jbox2d.dynamics.joints.WeldJoint)j);
    if (def.type == JointType.WheelJoint) joint = new WheelJoint(this, (org.jbox2d.dynamics.joints.WheelJoint)j);
View Full Code Here

    Joint joint = null;
    if (def.type == JointType.DistanceJoint) joint = new DistanceJoint(this, jointAddr);
    if (def.type == JointType.FrictionJoint) joint = new FrictionJoint(this, jointAddr);
    if (def.type == JointType.GearJoint) joint = new GearJoint(this, jointAddr);
    if (def.type == JointType.MouseJoint) joint = new MouseJoint(this, jointAddr);
    if (def.type == JointType.PrismaticJoint) joint = new PrismaticJoint(this, jointAddr);
    if (def.type == JointType.PulleyJoint) joint = new PulleyJoint(this, jointAddr);
    if (def.type == JointType.RevoluteJoint) joint = new RevoluteJoint(this, jointAddr);
    if (def.type == JointType.WeldJoint) joint = new WeldJoint(this, jointAddr);
    if (def.type == JointType.RopeJoint) joint = new RopeJoint(this, jointAddr);
    if (def.type == JointType.WheelJoint) joint = new WheelJoint(this, jointAddr);
View Full Code Here

    Joint joint = null;
    if (def.type == JointType.DistanceJoint) joint = new DistanceJoint(this, (org.jbox2d.dynamics.joints.DistanceJoint)j);
    if (def.type == JointType.FrictionJoint) joint = new FrictionJoint(this, (org.jbox2d.dynamics.joints.FrictionJoint)j);
    // FIXME if(def.type == JointType.GearJoint) joint = new DistanceJoint(this, (org.jbox2d.dynamics.joints.DistanceJoint)j);
    if (def.type == JointType.MouseJoint) joint = new MouseJoint(this, (org.jbox2d.dynamics.joints.MouseJoint)j);
    if (def.type == JointType.PrismaticJoint) joint = new PrismaticJoint(this, (org.jbox2d.dynamics.joints.PrismaticJoint)j);
    if (def.type == JointType.PulleyJoint) joint = new PulleyJoint(this, (org.jbox2d.dynamics.joints.PulleyJoint)j);
    if (def.type == JointType.RevoluteJoint) joint = new RevoluteJoint(this, (org.jbox2d.dynamics.joints.RevoluteJoint)j);
    // FIXME if(def.type == JointType.RopeJoint) joint = new RopeJoint(this, (org.jbox2d.dynamics.joints.RopeJoint)j);
    if (def.type == JointType.WeldJoint) joint = new WeldJoint(this, (org.jbox2d.dynamics.joints.WeldJoint)j);
// FIXME if(def.type == JointType.WheelJoint) joint = new WheelJoint(this, (org.jbox2d.dynamics.joints.WheelJoint)j);
View Full Code Here

    Joint joint = null;
    if (def.type == JointType.DistanceJoint) joint = new DistanceJoint(this, (org.jbox2d.dynamics.joints.DistanceJoint)j);
    if (def.type == JointType.FrictionJoint) joint = new FrictionJoint(this, (org.jbox2d.dynamics.joints.FrictionJoint)j);
    if (def.type == JointType.GearJoint) joint = new GearJoint(this, (org.jbox2d.dynamics.joints.GearJoint)j, ((GearJointDef) def).joint1, ((GearJointDef) def).joint2);
    if (def.type == JointType.MouseJoint) joint = new MouseJoint(this, (org.jbox2d.dynamics.joints.MouseJoint)j);
    if (def.type == JointType.PrismaticJoint) joint = new PrismaticJoint(this, (org.jbox2d.dynamics.joints.PrismaticJoint)j);
    if (def.type == JointType.PulleyJoint) joint = new PulleyJoint(this, (org.jbox2d.dynamics.joints.PulleyJoint)j);
    if (def.type == JointType.RevoluteJoint) joint = new RevoluteJoint(this, (org.jbox2d.dynamics.joints.RevoluteJoint)j);
    if (def.type == JointType.RopeJoint) joint = new RopeJoint(this, (org.jbox2d.dynamics.joints.RopeJoint)j);
    if (def.type == JointType.WeldJoint) joint = new WeldJoint(this, (org.jbox2d.dynamics.joints.WeldJoint)j);
    if (def.type == JointType.WheelJoint) joint = new WheelJoint(this, (org.jbox2d.dynamics.joints.WheelJoint)j);
View Full Code Here

    if (def.type == JointType.DistanceJoint) joint = new DistanceJoint(this, (org.jbox2d.dynamics.joints.DistanceJoint)j);
    if (def.type == JointType.FrictionJoint) joint = new FrictionJoint(this, (org.jbox2d.dynamics.joints.FrictionJoint)j);
    if (def.type == JointType.GearJoint) joint = new GearJoint(this, (org.jbox2d.dynamics.joints.GearJoint)j, ((GearJointDef) def).joint1, ((GearJointDef) def).joint2);
    if (def.type == JointType.MotorJoint) joint = new MotorJoint(this, (org.jbox2d.dynamics.joints.MotorJoint)j);
    if (def.type == JointType.MouseJoint) joint = new MouseJoint(this, (org.jbox2d.dynamics.joints.MouseJoint)j);
    if (def.type == JointType.PrismaticJoint) joint = new PrismaticJoint(this, (org.jbox2d.dynamics.joints.PrismaticJoint)j);
    if (def.type == JointType.PulleyJoint) joint = new PulleyJoint(this, (org.jbox2d.dynamics.joints.PulleyJoint)j);
    if (def.type == JointType.RevoluteJoint) joint = new RevoluteJoint(this, (org.jbox2d.dynamics.joints.RevoluteJoint)j);
    if (def.type == JointType.RopeJoint) joint = new RopeJoint(this, (org.jbox2d.dynamics.joints.RopeJoint)j);
    if (def.type == JointType.WeldJoint) joint = new WeldJoint(this, (org.jbox2d.dynamics.joints.WeldJoint)j);
    if (def.type == JointType.WheelJoint) joint = new WheelJoint(this, (org.jbox2d.dynamics.joints.WheelJoint)j);
View Full Code Here

    Joint joint = null;
    if (def.type == JointType.DistanceJoint) joint = new DistanceJoint(this, jointAddr);
    if (def.type == JointType.FrictionJoint) joint = new FrictionJoint(this, jointAddr);
    if (def.type == JointType.GearJoint) joint = new GearJoint(this, jointAddr, ((GearJointDef) def).joint1, ((GearJointDef) def).joint2);
    if (def.type == JointType.MouseJoint) joint = new MouseJoint(this, jointAddr);
    if (def.type == JointType.PrismaticJoint) joint = new PrismaticJoint(this, jointAddr);
    if (def.type == JointType.PulleyJoint) joint = new PulleyJoint(this, jointAddr);
    if (def.type == JointType.RevoluteJoint) joint = new RevoluteJoint(this, jointAddr);
    if (def.type == JointType.WeldJoint) joint = new WeldJoint(this, jointAddr);
    if (def.type == JointType.RopeJoint) joint = new RopeJoint(this, jointAddr);
    if (def.type == JointType.WheelJoint) joint = new WheelJoint(this, jointAddr);
View Full Code Here

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Related Classes of com.badlogic.gdx.physics.box2d.joints.PrismaticJoint

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