TextureAtlas atlas;
Texture.setEnforcePotImages(false);
// Imágenes
ResourceManager.loadResource("background", new Texture("backgrounds/farback.png"));
ResourceManager.loadResource("ship_bullet", new Texture("ship/bullet.png"));
ResourceManager.loadResource("shooter_bullet", new Texture("enemy/bullet.png"));
ResourceManager.loadResource("bomb", new Texture("items/bomb.png"));
ResourceManager.loadResource("shield", new Texture("items/shield.png"));
// Onscreen information
ResourceManager.loadResource("bomb_score", new Texture("items/bomb_score.png"));
ResourceManager.loadResource("missile_score", new Texture("items/missile_score.png"));
// Animaciones
atlas = new TextureAtlas(Gdx.files.internal("ship/ship.pack"));
ResourceManager.loadResource("ship", atlas);
ResourceManager.loadResource("ship", new Animation(0.15f, atlas.findRegions("ship")));