* GL20.GL_UNSIGNED_SHORT,GL20.GL_FIXED, or GL20.GL_FLOAT. GL_FIXED will not work on the desktop
* @param normalize whether fixed point data should be normalized. Will not work on the desktop
* @param stride the stride in bytes between successive attributes
* @param offset byte offset into the vertex buffer object bound to GL20.GL_ARRAY_BUFFER. */
public void setVertexAttribute (String name, int size, int type, boolean normalize, int stride, int offset) {
GL20 gl = Gdx.gl20;
checkManaged();
int location = fetchAttributeLocation(name);
if (location == -1) return;
gl.glVertexAttribPointer(location, size, type, normalize, stride, offset);
}