Package com.badlogic.gdx.backends.lwjgl

Examples of com.badlogic.gdx.backends.lwjgl.LwjglCanvas


    assetManager = new AssetManager();
    assetManager.setErrorListener(this);
    assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new InternalFileHandleResolver()));
    controllersData = new Array<ControllerData>();
   
    lwjglCanvas = new LwjglCanvas(renderer = new AppRenderer());
    addWindowListener(new WindowAdapter() {
      public void windowClosed (WindowEvent event) {
        //System.exit(0);
        Gdx.app.exit();
      }
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  final HashMap<ParticleEmitter, ParticleData> particleData = new HashMap();

  public ParticleEditor () {
    super("Particle Editor");

    lwjglCanvas = new LwjglCanvas(new Renderer());
    addWindowListener(new WindowAdapter() {
      public void windowClosed (WindowEvent event) {
        System.exit(0);
        // Gdx.app.quit();
      }
View Full Code Here

    super("Hiero v4.0 - Bitmap Font Tool");
    Splash splash = new Splash(this, "/splash.jpg", 2000);
    initialize();
    splash.close();

    gamePanel.add(new LwjglCanvas(renderer = new Renderer()).getCanvas());

    prefs = Preferences.userNodeForPackage(Hiero4.class);
    java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
    backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
    renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
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    super("Hiero v3.0 - Bitmap Font Tool");
    Splash splash = new Splash(this, "/splash.jpg", 2000);
    initialize();
    splash.close();

    gamePanel.add(new LwjglCanvas(new Renderer()).getCanvas());

    prefs = Preferences.userNodeForPackage(Hiero.class);
    java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
    backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
    renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
View Full Code Here

  final HashMap<ParticleEmitter, ParticleData> particleData = new HashMap();

  public ParticleEditor () {
    super("Particle Editor");

    lwjglCanvas = new LwjglCanvas(new Renderer(), false);
    addWindowListener(new WindowAdapter() {
      public void windowClosed (WindowEvent event) {
        System.exit(0);
        // Gdx.app.quit();
      }
View Full Code Here

    super("Hiero v3.0 - Bitmap Font Tool");
    Splash splash = new Splash(this, "/splash.jpg", 2000);
    initialize();
    splash.close();

    gamePanel.add(new LwjglCanvas(new Renderer(), false).getCanvas());

    prefs = Preferences.userNodeForPackage(Hiero.class);
    java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
    backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
    renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
View Full Code Here

    super("Hiero v4.0 - Bitmap Font Tool");
    Splash splash = new Splash(this, "/splash.jpg", 2000);
    initialize();
    splash.close();

    gamePanel.add(new LwjglCanvas(renderer = new Renderer(), false).getCanvas());

    prefs = Preferences.userNodeForPackage(Hiero4.class);
    java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
    backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
    renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
View Full Code Here

    super("Hiero v3.0 - Bitmap Font Tool");
    Splash splash = new Splash(this, "/splash.jpg", 2000);
    initialize();
    splash.close();

    gamePanel.add(new LwjglCanvas(new Renderer()).getCanvas());

    prefs = Preferences.userNodeForPackage(Hiero.class);
    java.awt.Color backgroundColor = EffectUtil.fromString(prefs.get("background", "000000"));
    backgroundColorLabel.setIcon(getColorIcon(backgroundColor));
    renderingBackgroundColor = new Color(backgroundColor.getRed() / 255f, backgroundColor.getGreen() / 255f,
View Full Code Here

  final HashMap<ParticleEmitter, ParticleData> particleData = new HashMap();

  public ParticleEditor () {
    super("Particle Editor");

    lwjglCanvas = new LwjglCanvas(new Renderer());
    addWindowListener(new WindowAdapter() {
      public void windowClosed (WindowEvent event) {
        System.exit(0);
        // Gdx.app.quit();
      }
View Full Code Here

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