setLoader(Pixmap.class, new PixmapLoader(new InternalFileHandleResolver()));
setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
setLoader(TextureAtlas.class, new TextureAtlasLoader(new InternalFileHandleResolver()));
setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
setLoader(Skin.class, new SkinLoader(new InternalFileHandleResolver()));
setLoader(TileMapRenderer.class, new TileMapRendererLoader(new InternalFileHandleResolver()));
threadPool = Executors.newFixedThreadPool(1, new ThreadFactory() {
@Override
public Thread newThread (Runnable r) {
Thread thread = new Thread(r, "AssetManager-Loader-Thread");
thread.setDaemon(true);