super("Flame");
MathUtils.random = new RandomXS128();
particleSystem = ParticleSystem.get();
effect = new ParticleEffect();
particleSystem.add(effect);
assetManager = new AssetManager();
assetManager.setErrorListener(this);
assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new InternalFileHandleResolver()));
controllersData = new Array<ControllerData>();
lwjglCanvas = new LwjglCanvas(renderer = new AppRenderer());