setLoader(Pixmap.class, new PixmapLoader(resolver));
setLoader(Sound.class, new SoundLoader(resolver));
setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
setLoader(Texture.class, new TextureLoader(resolver));
setLoader(Skin.class, new SkinLoader(resolver));
setLoader(TileAtlas.class, new TileAtlasLoader(resolver));
setLoader(TileMapRenderer.class, new TileMapRendererLoader(resolver));
threadPool = Executors.newFixedThreadPool(1, new ThreadFactory() {
@Override
public Thread newThread (Runnable r) {
Thread thread = new Thread(r, "AssetManager-Loader-Thread");