Texture crateTexture = new Texture("assets/crate.png");
      Texture coinTexture = new Texture("assets/coin.png");
      
      engine = new PooledEngine();
      engine.addSystem(new RenderSystem(camera));
      engine.addSystem(new MovementSystem());
      
      Entity crate = engine.createEntity();
      crate.add(new PositionComponent(50, 50));
      crate.add(new VisualComponent(new TextureRegion(crateTexture)));