TextureRegion coinRegion = new TextureRegion(coinTexture);
for(int i=0; i<100; i++){
Entity coin = engine.createEntity();
coin.add(new PositionComponent(MathUtils.random(640), MathUtils.random(480)));
coin.add(new MovementComponent(10.0f, 10.0f));
coin.add(new VisualComponent(coinRegion));
engine.addEntity(coin);
}
}