// the camera. To do this, the camera must be inverse-transformed into
// the model space of the billboard.
_look.set(camera.getLocation()).subtractLocal(_worldTransform.getTranslation());
final Matrix3 worldMatrix = Matrix3.fetchTempInstance().set(_worldTransform.getMatrix());
worldMatrix.applyPost(_look, _left); // coopt left for our own purposes.
final ReadOnlyVector3 scale = _worldTransform.getScale();
_left.divideLocal(scale);
// squared length of the camera projection in the xz-plane
final double lengthSquared = _left.getX() * _left.getX() + _left.getZ() * _left.getZ();
if (lengthSquared < MathUtils.EPSILON) {