}
@Override
protected QuaternionInterpolationController createController() {
// Create our control point rotations
final Quaternion[] quats = { new Quaternion(0.0, 0.0, 0.0, 1.0), //
new Quaternion(1.0, 0.0, 0.0, 1.0), //
new Quaternion(0.0, 1.0, 0.0, 1.0), //
new Quaternion(0.0, 0.0, 1.0, 1.0), //
new Quaternion(1.0, 1.0, 1.0, 1.0) };
// Create our controller
final QuaternionInterpolationController controller = new QuaternionInterpolationController();
controller.setControls(quats);
controller.setActive(true);