ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", MinificationFilter.Trilinear, true));
opaques.setRenderState(ts);
final LightState ls = new LightState();
ls.setEnabled(true);
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setDiffuse(new ColorRGBA(1, 1, 1, 1));
dLight.setDirection(new Vector3(1, 1, 1));
ls.attach(dLight);
final DirectionalLight dLight2 = new DirectionalLight();
dLight2.setEnabled(true);
dLight2.setDiffuse(new ColorRGBA(1, 1, 1, 1));
dLight2.setDirection(new Vector3(-1, -1, -1));
ls.attach(dLight2);
ls.setTwoSidedLighting(false);
transps.setRenderState(ls);
transps.getSceneHints().setLightCombineMode(LightCombineMode.Replace);