awtTextureSource.getProvider().addElement(bubble);
}
private void setupDefaultStates() {
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);