textNodes.updateGeometricState(0.0);
updateText();
// Register keyboard triggers for manipulating example
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setDrawShaderDebug(!_pssmPass.isDrawShaderDebug());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_updateLight = !_updateLight;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setDrawDebug(!_pssmPass.isDrawDebug());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getNumOfSplits() > ParallelSplitShadowMapPass._MIN_SPLITS) {
_pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() - 1);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getNumOfSplits() < ParallelSplitShadowMapPass._MAX_SPLITS) {
_pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() + 1);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getShadowMapSize() > 1) {
_pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() / 2);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getShadowMapSize() < 2048) {
_pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() * 2);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final double maxShadowDistance = _pssmPass.getMaxShadowDistance();
if (maxShadowDistance > 200.0) {
_pssmPass.setMaxShadowDistance(maxShadowDistance - 100.0);
updateText();
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final double maxShadowDistance = _pssmPass.getMaxShadowDistance();
_pssmPass.setMaxShadowDistance(maxShadowDistance + 100.0);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setNumOfSplits(1);
_pssmPass.setShadowMapSize(1024);
updateText();
_quadsDirty = true;
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.I), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setNumOfSplits(3);
_pssmPass.setShadowMapSize(512);
updateText();
_quadsDirty = true;
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.J), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUseSceneTexturing(!_pssmPass.isUseSceneTexturing());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.K), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUseObjectCullFace(!_pssmPass.isUseObjectCullFace());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setEnabled(!_pssmPass.isEnabled());
updateText();
_quadsDirty = true;
}