Package com.ardor3d.input

Examples of com.ardor3d.input.KeyboardState


        boolean consumed = false;
        final InputState current = inputStates.getCurrent();

        // Keyboard checks
        {
            final KeyboardState previousKState = inputStates.getPrevious().getKeyboardState();
            final KeyboardState currentKState = current.getKeyboardState();
            if (!currentKState.getKeysDown().isEmpty()) {
                // new presses
                final EnumSet<Key> pressed = currentKState.getKeysPressedSince(previousKState);
                if (!pressed.isEmpty()) {
                    for (final Key key : pressed) {
                        consumed |= fireKeyPressedEvent(key, current);
                    }
                }

                // repeats
                final EnumSet<Key> repeats = currentKState.getKeysHeldSince(previousKState);
                if (!repeats.isEmpty() && _focusedComponent != null) {
                    for (final Key key : repeats) {
                        consumed |= fireKeyHeldEvent(key, current);
                    }
                }
            }

            // key releases
            if (!previousKState.getKeysDown().isEmpty()) {
                final EnumSet<Key> released = currentKState.getKeysReleasedSince(previousKState);
                if (!released.isEmpty()) {
                    for (final Key key : released) {
                        consumed |= fireKeyReleasedEvent(key, current);
                    }
                }
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Related Classes of com.ardor3d.input.KeyboardState

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