final Matrix3 rotate = new Matrix3();
final Vector3 axis = new Vector3(0, 0, 1).normalizeLocal();
rotate.fromAngleNormalAxis(45 * MathUtils.DEG_TO_RAD, axis);
frame.setRotation(rotate);
hud = new UIHud();
hud.add(frame);
hud.setupInput(_canvas, _physicalLayer, _logicalLayer);
frame.setLocationRelativeTo(_canvas.getCanvasRenderer().getCamera());
}