_root.attachChild(t);
final SwitchNode switchNode = new SwitchNode();
Box box = new Box("Box", new Vector3(), 2, 1, 1);
box.setModelBound(new BoundingBox());
box.setTranslation(new Vector3(0, 0, 0));
switchNode.attachChild(box);
box = new Box("Box", new Vector3(), 1, 2, 1);
box.setModelBound(new BoundingBox());
box.setTranslation(new Vector3(0, 0, 0));
box.setRandomColors();
switchNode.attachChild(box);
box = new Box("Box", new Vector3(), 1, 1, 2);
box.setModelBound(new BoundingBox());
box.setTranslation(new Vector3(0, 0, 0));
box.setRandomColors();
switchNode.attachChild(box);
switchNode.getSceneHints().setCullHint(CullHint.Dynamic);