Package com.allen_sauer.gwt.dnd.client.util

Examples of com.allen_sauer.gwt.dnd.client.util.Location


      if (context.dropController != null) {
        context.dropController.onEnter(context);
      }

      for (Widget widget : context.selectedWidgets) {
        Location location = widgetLocation.get(widget);
        int relativeX = location.getLeft() - draggableAbsoluteLeft;
        int relativeY = location.getTop() - draggableAbsoluteTop;
        container.add(widget, relativeX, relativeY);
      }
      movablePanel = container;
    }
    movablePanel.addStyleName(PRIVATE_CSS_MOVABLE_PANEL);

    // one time calculation of boundary panel location for efficiency during
    // dragging
    Location widgetLocation = new WidgetLocation(context.boundaryPanel, null);
    boundaryOffsetX = widgetLocation.getLeft()
        + DOMUtil.getBorderLeft(context.boundaryPanel.getElement());
    boundaryOffsetY = widgetLocation.getTop()
        + DOMUtil.getBorderTop(context.boundaryPanel.getElement());

    dropTargetClientWidth = DOMUtil.getClientWidth(boundaryPanel.getElement());
    dropTargetClientHeight = DOMUtil.getClientHeight(boundaryPanel.getElement());
  }
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            context.dragController.toggleSelection(context.draggable);
          }
          startDragging();

          // adjust (x,y) to be relative to capturingWidget at (0,0)
          Location location = new WidgetLocation(mouseDownWidget, null);
          x += location.getLeft();
          y += location.getTop();
        } else {
          // prevent IE image drag when drag sensitivity > 5
          DOM.eventPreventDefault(DOM.eventGetCurrentEvent());
        }
      }
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    }

    // TODO Remove Safari workaround after GWT issue 1807 fixed
    if (sender != capturingWidget) {
      // In Safari 1.3.2 MAC does not honor capturing widget for mouse up
      Location location = new WidgetLocation(sender, null);
      x += location.getLeft();
      y += location.getTop();
    }
    // Proceed with the drop
    try {
      drop(x, y);
      if (dragging != ACTIVELY_DRAGGING) {
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          if (!context.selectedWidgets.contains(context.draggable)) {
            context.dragController.toggleSelection(context.draggable);
          }

          // set context.mouseX/Y before startDragging() is called
          Location location = new WidgetLocation(mouseDownWidget, null);
          context.mouseX = mouseDownOffsetX + location.getLeft();
          context.mouseY = mouseDownOffsetY + location.getTop();

          startDragging();
        } else {
          // prevent IE image drag when drag sensitivity > 5
          event.preventDefault();
View Full Code Here

      }

      // TODO Remove Safari workaround after GWT issue 1807 fixed
      if (sender != capturingWidget) {
        // In Safari 1.3.2 MAC does not honor capturing widget for mouse up
        Location location = new WidgetLocation(sender, null);
        x += location.getLeft();
        y += location.getTop();
      }
      // Proceed with the drop
      try {
        drop(x, y);
        if (dragging != ACTIVELY_DRAGGING) {
View Full Code Here

          if (!context.selectedWidgets.contains(context.draggable)) {
            context.dragController.toggleSelection(context.draggable);
          }

          // set context.mouseX/Y before startDragging() is called
          Location location = new WidgetLocation(mouseDownWidget, null);
          context.mouseX = mouseDownOffsetX + location.getLeft();
          context.mouseY = mouseDownOffsetY + location.getTop();

          // adjust (x,y) to be relative to capturingWidget at (0,0)
          // so that context.desiredDraggableX/Y is valid
          x += location.getLeft();
          y += location.getTop();

          startDragging();
        } else {
          // prevent IE image drag when drag sensitivity > 5
          event.preventDefault();
View Full Code Here

          if (!context.selectedWidgets.contains(context.draggable)) {
            context.dragController.toggleSelection(context.draggable);
          }

          // set context.mouseX/Y before startDragging() is called
          Location location = new WidgetLocation(mouseDownWidget, null);
          context.mouseX = mouseDownOffsetX + location.getLeft();
          context.mouseY = mouseDownOffsetY + location.getTop();

          // adjust (x,y) to be relative to capturingWidget at (0,0)
          // so that context.desiredDraggableX/Y is valid
          x += location.getLeft();
          y += location.getTop();

          startDragging();
        } else {
          // prevent IE image drag when drag sensitivity > 5
          DOM.eventPreventDefault(DOM.eventGetCurrentEvent());
View Full Code Here

  public void onMouseOut(MouseOutEvent event) {
    if (mouseDown && dragging == NOT_DRAGGING) {
      // TODO DOMUtil.cancelAllDocumentSelections(); ?

      // set context.mouseX/Y before startDragging() is called
      Location location = new WidgetLocation(mouseDownWidget, null);
      context.mouseX = mouseDownOffsetX + location.getLeft();
      context.mouseY = mouseDownOffsetY + location.getTop();

      startDragging();
    }
  }
View Full Code Here

      }

      // TODO Remove Safari workaround after GWT issue 1807 fixed
      if (sender != capturingWidget) {
        // In Safari 1.3.2 MAC does not honor capturing widget for mouse up
        Location location = new WidgetLocation(sender, null);
        x += location.getLeft();
        y += location.getTop();
      }
      // Proceed with the drop
      try {
        drop(x, y);
        if (dragging != ACTIVELY_DRAGGING) {
View Full Code Here

      if (context.dropController != null) {
        context.dropController.onEnter(context);
      }

      for (Widget widget : context.selectedWidgets) {
        Location location = widgetLocation.get(widget);
        int relativeX = location.getLeft() - draggableAbsoluteLeft;
        int relativeY = location.getTop() - draggableAbsoluteTop;
        container.add(widget, relativeX, relativeY);
      }
      movablePanel = container;
    }
    movablePanel.addStyleName(DragClientBundle.INSTANCE.css().movablePanel());
View Full Code Here

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