public Rectangle4i worldButtonSize() {
return new Rectangle4i(0, 2, 20, 20);
}
private void drawWorldSelector(Option o, int mousex, int mousey) {
Rectangle4i b = worldButtonSize();
boolean set = o.hasWorldOverride();
boolean mouseover = b.contains(mousex, mousey);
GL11.glColor4f(1, 1, 1, 1);
LayoutManager.drawButtonBackground(b.x, b.y, b.w, b.h, true, !set ? 0 : mouseover ? 2 : 1);
drawStringC("W", b.x, b.y, b.w, b.h, -1);
}