}
// Cycle through all hexes, checking for the appropriate weather changes
for (int currentXCoord = 0; currentXCoord < width; currentXCoord++ ) {
for (int currentYCoord = 0; currentYCoord < height; currentYCoord++) {
Coords currentCoords = new Coords(currentXCoord, currentYCoord);
IHex currentHex = board.getHex(currentXCoord, currentYCoord);
//check for fires and potentially put them out
if (currentHex.containsTerrain(Terrains.FIRE)) {
//only standard fires get put out