}
void initConeLights() {
clearLights();
for (int i = 0; i < BALLSNUM; i++) {
ConeLight light = new ConeLight(
rayHandler, RAYS_PER_BALL, null, LIGHT_DISTANCE,
0, 0, 0f, MathUtils.random(15f, 40f));
light.attachToBody(
balls.get(i),
RADIUS / 2f, RADIUS / 2f, MathUtils.random(0f, 360f));
light.setColor(
MathUtils.random(),
MathUtils.random(),
MathUtils.random(),
1f);
lights.add(light);