{
cond = joinAnd(cond, new ConditionTargetRace(nodeValue));
}
else if ("npc_class".equalsIgnoreCase(nodeName))
{
cond = joinAnd(cond, new ConditionTargetNpcClass(nodeValue));
}
else if ("playerRace".equalsIgnoreCase(nodeName))
{
cond = joinAnd(cond, new ConditionTargetPlayerRace(nodeValue));
}