Examples of ConditionPlayerState


Examples of net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState

                cond = joinAnd(cond, new ConditionPlayerLevel(lvl));
            }
            else if ("resting".equalsIgnoreCase(a.getNodeName()))
            {
                boolean val = Boolean.valueOf(a.getNodeValue());
                cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.RESTING, val));
            }
            else if ("flying".equalsIgnoreCase(a.getNodeName()))
            {
                boolean val = Boolean.valueOf(a.getNodeValue());
                cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.FLYING, val));
            }
            else if ("moving".equalsIgnoreCase(a.getNodeName()))
            {
                boolean val = Boolean.valueOf(a.getNodeValue());
                cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.MOVING, val));
            }
            else if ("running".equalsIgnoreCase(a.getNodeName()))
            {
                boolean val = Boolean.valueOf(a.getNodeValue());
                cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.RUNNING, val));
            }
            else if ("behind".equalsIgnoreCase(a.getNodeName()))
            {
                boolean val = Boolean.valueOf(a.getNodeValue());
                cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.BEHIND, val));
            }
            else if ("front".equalsIgnoreCase(a.getNodeName()))
            {
                boolean val = Boolean.valueOf(a.getNodeValue());
                cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.FRONT, val));
            }
            else if ("hp".equalsIgnoreCase(a.getNodeName()))
            {
                int hp = Integer.decode(getValue(a.getNodeValue(), null));
                cond = joinAnd(cond, new ConditionPlayerHp(hp));
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Examples of net.sf.l2j.gameserver.skills.conditions.ConditionPlayerState

     * @param pStat
     */
    private FuncMultRegenResting(Stats pStat)
    {
      super(pStat, 0x20, null);
      setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
    }
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