GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, ARBTextureEnvCombine.GL_SOURCE0_RGB_ARB,
LwjglTextureUtil.getGLCombineSrc(combSrcRGB));
unitRecord.combSrcRGB0 = combSrcRGB;
}
CombinerOperandRGB combOpRGB = texture.getCombineOp0RGB();
if (!unitRecord.isValid() || unitRecord.combOpRGB0 != combOpRGB) {
if (!checked) {
checkAndSetUnit(unit, record, caps);
checked = true;
}