*/
public void actionPerformed(FunctionActionEvent e) {
//TODO Well, we don't care about the unitCombo. Add this!
if (this.scenarioEditor.getSelectedTab() == UNIT_TAB) {
//only proceed if the unitTab is selected
Nation nation = this.scenarioEditor.getSelectedNation();
Coordinate coordinate = this.map.getWorkingFieldPos();
if (coordinate != null) {
ConstructUnit newUnitChange = new ConstructUnit(
coordinate, nation.getID());
newUnitChange.execute();
}
}
}