BodyDef dymBodyDef = new BodyDef();
dymBodyDef.position = new Vec2(centerPoint.x /(float)worldScale, centerPoint.y /(float)worldScale);
this.bodyDefB4CreationCallback(dymBodyDef);
this.body = this.world.createBody(dymBodyDef);
CircleDef circleDef = new CircleDef();
// circleDef.radius = radius/(float)worldScale;
//FIXME HACK so textured circles really connect to other bodies
// circleDef.radius = radius/(float)worldScale - 2/(float)worldScale;
circleDef.radius = radius/(float)worldScale;
if (density != 0.0f){