IShip ship = ShipFactory.createCrayer(shipLoader.getRandomName(), EShipUpgrade.LEVEL1);
player.addShipp(ship);
EObjective obj = EObjective.values()[objective.getSelectedIndex()];
Difficulty diff = difficulity;
EGameSpeed gameSpeed = EGameSpeed.values()[speed.getSelectedIndex()];
int startyear = Integer.parseInt(startYear.getSelected());
IGame game = GameFactory.createGame(gameMap, obj, diff, gameSpeed, startyear);
// Initialize the player
new NewGameEvent(ENewGame.SINGELPLAYER).notify(player);
// Initialize the game/server