// float ex = ((BoundingBox) n.getWorldBound()).getYExtent();
targetOffset.y = 2.2f;
//reset cam
cam.setLocation(Vector3f.ZERO);
cam.lookAtDirection(Vector3f.UNIT_Z, Vector3f.UNIT_Y);
chaser = new ChaseCamera(cam, n, Singleton.get().getInputController().getInputManager());
// chaser.setUpVector(Vector3f.UNIT_Z);
// Comment this to disable smooth camera motion
chaser.setSmoothMotion(true);
//Uncomment this to disable trailing of the camera