// TODO: SSL (with certificates) for RMI
// TODO: also add an option to disable SSL, because listening on an interface which is NOT available to the public could also work
// (intranet IP...) :)
ChannelGroup channels = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
final InboundPacketHandler<GameServerSession> inboundPacketHandler = new InboundPacketHandler<GameServerSession>(channels, packetHandlers, SessionKey.SESSION_KEY, actionQueue);
LogBlackList logBlackList = gameServerConfiguration.getLogBlackList();
if(gameServerConfiguration.getLogBlackList() != null) { // don't log some inbound and outbound packets