});
final BedrockBoundPopulator bedrock = new BedrockBoundPopulator();
bedrock.addBound(0, 1, BEDROCK_DEPTH);
addGeneratorPopulators(
bedrock, new GroundCoverPopulator(), new RockyShieldPopulator(),
new CavePopulator(), new RavinePopulator());
final OrePopulator ores = new OrePopulator();
ores.addOreTypes(VanillaOreTypes.DIRT, VanillaOreTypes.GRAVEL, VanillaOreTypes.COAL, VanillaOreTypes.IRON,
VanillaOreTypes.REDSTONE, VanillaOreTypes.GOLD, VanillaOreTypes.LAPIS_LAZULI, VanillaOreTypes.DIAMOND);
addPopulators(
new MineshaftPopulator(), new StrongholdPopulator(), new TemplePopulator(),