* The pot will be drawn in the middle of the table.
*/
@Override
protected void drawMarkers(Board board, PlayerList players, Graphics2D g2 ) {
Location loc = new ByteLocation(board.getNumRows() >> 1, (board.getNumCols() >> 1) - 3);
int pot = ((PokerTable)board).getPotValue();
new ChipRenderer().render(g2, loc, pot, this.getCellSize());
// now draw the players and their stuff (face, name, chips, cards, etc)
super.drawMarkers(board, players, g2);