public TileEntityKineticCompressor(){
super(PneumaticValues.DANGER_PRESSURE_KINETIC_COMPRESSOR, PneumaticValues.MAX_PRESSURE_KINETIC_COMPRESSOR, PneumaticValues.VOLUME_KINETIC_COMPRESSOR);
inventory = new ItemStack[INVENTORY_SIZE];
powerHandler = new PowerHandler(this, Type.MACHINE);
powerHandler.configure(1.5F, 300, 10, 1000);
powerHandler.configurePowerPerdition(1, 1);
setUpgradeSlots(new int[]{UPGRADE_SLOT_START, 1, 2, UPGRADE_SLOT_END});
}