// Remove previous texture request, if found
myTextureProvider.cancelRequest( myTextureListener );
// Update center
final BoundingRectangle bounds = myQuadTreeNode.getBounds();
myCenter = new Vector3f( (float) bounds.getCenterX(),
(float) bounds.getCenterY(),
0 ); // TODO: Get ground height at center.
// Update terrain mesh if present
if ( myTerrainMesh != null )
{
///fillTextureImageWithLoadingGraphics();
myTerrainMesh.updateBounds( bounds.getX1(), bounds.getY1(), bounds.getX2(), bounds.getY2() );
// myTerrainMesh.setTextureImage( myTextureImage );
// Copy a chunk of a previously calculated parent block texture to the texture of this block
initializeTextureFromParentTexture();
}