this.evaluations.add(new EvaluateHeight());
this.stoneEvaluation = new EvaluateStone();
// Bombs.
this.bombPosition = new Vector2D(this.getGridWidth() / 2, 1);
this.bombAgent = new BombAgent(100000, this, this.getParCollection());
this.addAgent(this.bombAgent, bombPosition, 0);
this.bombClock = new ConstantClock(15);
this.clock = clock;
this.agents = new HashMap<Integer, PolytrisWholeAgent>();