Package bluffinmuffin.protocol.commands.lobby

Examples of bluffinmuffin.protocol.commands.lobby.GameCommand


        m_isConnected = false;
    }
   
    protected void sendMessage(String p_msg)
    {
        m_comm.send(new GameCommand(m_tableID, p_msg));
    }
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        {
            joinTables(new JoinTableCommand(token));
        }
        else if (commandName.equals(GameCommand.COMMAND_NAME))
        {
            game(new GameCommand(token));
        }
        else if (commandName.equals(CreateUserCommand.COMMAND_NAME))
        {
            createUser(new CreateUserCommand(token));
        }
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        m_toClient = toClient;
    }
   
    protected void send(String p_msg)
    {
        m_toClient.send(new GameCommand(m_tableID, p_msg));
    }
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        System.out.println(m_playerName + " RECV [" + line + "]");
        final StringTokenizer token = new StringTokenizer(line, AbstractLobbyCommand.Delimitter + "");
        final String commandName = token.nextToken();
        if (commandName.equals(GameCommand.COMMAND_NAME))
        {
            final GameCommand c = new GameCommand(token);
            while (!m_clients.containsKey(c.getTableId()))
            {
                Thread.sleep(100);
            }
           
            m_clients.get(c.getTableId()).incoming(c.getCommand());
        }
        else
        {
            m_incoming.put(line);
        }
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