Blocks.netherrack.setResistance(4f);
brail = new BlazeRail().setHardness(0.7F).setBlockName("blazerail").setBlockTextureName("natura:brail_normal");
GameRegistry.registerBlock(brail, "Blazerail");
brailPowered = new BlazeRailPowered(false).setHardness(0.7F).setBlockName("blazerail.powered").setBlockTextureName("natura:brail_golden");
GameRegistry.registerBlock(brailPowered, "BrailPowered");
brailDetector = new BlazeRailDetector().setHardness(0.7F).setBlockName("blazerail.detector").setBlockTextureName("natura:brail_detector");
GameRegistry.registerBlock(brailDetector, "BrailDetector");
brailActivator = new BlazeRailPowered(true).setHardness(0.7F).setBlockName("blazerail.activator").setBlockTextureName("natura:brail_activator");
GameRegistry.registerBlock(brailActivator, "BrailActivator");
netherrackFurnace = new NetherrackFurnaceBlock().setHardness(3.5F).setCreativeTab(NaturaTab.netherTab).setBlockName("furnace.netherrack");
GameRegistry.registerBlock(netherrackFurnace, "NetherFurnace");
GameRegistry.registerTileEntity(NetherrackFurnaceLogic.class, "netherrackFurnace");