Examples of BiomeFacet


Examples of org.terasology.core.world.generator.facets.BiomeFacet

    }

    @Override
    public void generateChunk(CoreChunk chunk, Region chunkRegion) {
        TreeFacet facet = chunkRegion.getFacet(TreeFacet.class);
        BiomeFacet biomeFacet = chunkRegion.getFacet(BiomeFacet.class);

        for (Vector3i pos : facet.getRelativeRegion()) {
            float facetValue = facet.get(pos);
            CoreBiome biome = biomeFacet.get(pos.x, pos.z);
            if (facetValue > 0) {
                for (TreeGenerator generator : treeGeneratorLookup.get(biome)) {
                    if (generator.getGenerationProbability() > (facetValue / 256f)) {
                        generator.generate(chunk, new FastRandom((long) facetValue), pos.x, pos.y, pos.z);
                        break;
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Examples of org.terasology.core.world.generator.facets.BiomeFacet

    @Override
    public void generateChunk(CoreChunk chunk, Region chunkRegion) {
        DensityFacet solidityFacet = chunkRegion.getFacet(DensityFacet.class);
        SurfaceHeightFacet surfaceFacet = chunkRegion.getFacet(SurfaceHeightFacet.class);
        BiomeFacet biomeFacet = chunkRegion.getFacet(BiomeFacet.class);
        Vector2i pos2d = new Vector2i();
        for (Vector3i pos : ChunkConstants.CHUNK_REGION) {
            pos2d.set(pos.x, pos.z);
            CoreBiome biome = biomeFacet.get(pos2d);
            chunk.setBiome(pos.x, pos.y, pos.z, biome);

            float density = solidityFacet.get(pos);
            if (density >= 32) {
                chunk.setBlock(pos, stone);
            } else if (density >= 0) {
                int depth = TeraMath.floorToInt(surfaceFacet.get(pos2d)) - pos.y - chunk.getChunkWorldOffsetY();
                Block block = getSurfaceBlock(depth, pos.y + chunk.getChunkWorldOffsetY(), biome);
                chunk.setBlock(pos, block);
            } else {
                int posY = pos.y + chunk.getChunkWorldOffsetY();

                if (posY == 32 && CoreBiome.SNOW == biomeFacet.get(pos2d)) {
                    chunk.setBlock(pos, ice);
                } else if (posY <= 32) {
                    chunk.setBlock(pos, water);
                }
            }
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Examples of org.terasology.core.world.generator.facets.BiomeFacet

    @Override
    public void process(GeneratingRegion region) {
        PlantFacet facet = new PlantFacet(region.getRegion(), region.getBorderForFacet(PlantFacet.class));
        SurfaceHeightFacet surface = region.getRegionFacet(SurfaceHeightFacet.class);
        DensityFacet density = region.getRegionFacet(DensityFacet.class);
        BiomeFacet biomeFacet = region.getRegionFacet(BiomeFacet.class);

        int minY = facet.getWorldRegion().minY();
        int maxY = facet.getWorldRegion().maxY();
        for (int z = facet.getRelativeRegion().minZ(); z <= facet.getRelativeRegion().maxZ(); ++z) {
            for (int x = facet.getRelativeRegion().minX(); x <= facet.getRelativeRegion().maxX(); ++x) {
                int height = TeraMath.floorToInt(surface.get(x, z));
                if (height >= minY && height < maxY) {
                    CoreBiome biome = biomeFacet.get(x, z);
                    height = height - minY + facet.getRelativeRegion().minY();

                    if ((biome == CoreBiome.FOREST || biome == CoreBiome.PLAINS) && density.get(x, height, z) > 0
                            && density.get(x, height + 1, z) <= 0 && noiseTable.noise(x, z) < configuration.density) {
                        facet.set(x, height + 1, z, true);
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Examples of org.terasology.core.world.generator.facets.BiomeFacet

    public void process(GeneratingRegion region) {
        SurfaceTemperatureFacet temperature = region.getRegionFacet(SurfaceTemperatureFacet.class);
        SurfaceHumidityFacet surfaceHumidityFacet = region.getRegionFacet(SurfaceHumidityFacet.class);

        Border3D border = region.getBorderForFacet(BiomeFacet.class);
        BiomeFacet biomeFacet = new BiomeFacet(region.getRegion(), border);
        for (Vector2i pos : biomeFacet.getRelativeRegion()) {
            float temp = temperature.get(pos);
            float hum = temp * surfaceHumidityFacet.get(pos);
            if (temp >= 0.5f && hum < 0.3f) {
                biomeFacet.set(pos, CoreBiome.DESERT);
            } else if (hum >= 0.3f && hum <= 0.6f && temp >= 0.5f) {
                biomeFacet.set(pos, CoreBiome.PLAINS);
            } else if (temp <= 0.3f && hum > 0.5f) {
                biomeFacet.set(pos, CoreBiome.SNOW);
            } else if (hum >= 0.2f && hum <= 0.6f && temp < 0.5f) {
                biomeFacet.set(pos, CoreBiome.MOUNTAINS);
            } else {
                biomeFacet.set(pos, CoreBiome.FOREST);
            }
        }
        region.setRegionFacet(BiomeFacet.class, biomeFacet);
    }
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