zNoise = 1;
}
return super.pickBiome(x + xNoise - 1, y, z + zNoise - 1, seed);
}
});
final BedrockBoundPopulator bedrock = new BedrockBoundPopulator();
bedrock.addBound(0, 1, BEDROCK_DEPTH);
addGeneratorPopulators(
bedrock, new GroundCoverPopulator(), new RockyShieldPopulator(),
new CavePopulator(), new RavinePopulator());
final OrePopulator ores = new OrePopulator();
ores.addOreTypes(VanillaOreTypes.DIRT, VanillaOreTypes.GRAVEL, VanillaOreTypes.COAL, VanillaOreTypes.IRON,