addMechanism("Ball Shooter", bs);
addMechanism("Driver Station", ds);
}
public void act() {
BallShooter bs = (BallShooter) getMechanism("Ball Shooter");
PartyBotDriverStation ds = (PartyBotDriverStation) getMechanism("Driver Station");
if(ds.isIncSpeedButtonPressed() && !increasing){
bs.incSpeed();
System.out.println("Ball Speed "+bs.getSpeed());
increasing = true;
}
increasing = !(!ds.isIncSpeedButtonPressed() && increasing);
if(ds.isDecSpeedButtonPressed() && !decreasing){
bs.decSpeed();
System.out.println("Ball Speed "+bs.getSpeed());
decreasing = true;
}
decreasing = !(!ds.isDecSpeedButtonPressed() && decreasing);
if (ds.isTimedBallButtonPressed() && !timeShooting) {
timeShooting = true;
bs.fire();
System.out.println("Ball Firing "+bs.getSpeed());
}
timeShooting = !(!ds.isTimedBallButtonPressed() && timeShooting);
if(ds.isContinuousBallButtonPressed() && !continuousShooting) {
bs.turnOn();
continuousShooting = true;
}
if(!ds.isContinuousBallButtonPressed() && continuousShooting) {
bs.turnOff();
continuousShooting = false;
}
}