Examples of AttGS


Examples of l2p.loginserver.gameservercon.AttGS

    }
    catch(InterruptedException e)
    {
      e.printStackTrace();
    }
    AttGS gs;
    while(true)
    {
      for(GameServerInfo gsi : GameServerTable.getInstance().getRegisteredGameServers().values())
      {
        if((gs = gsi.getGameServer()) != null && gs.isAuthed() && gs.isPingTimedOut())
        {
          Server.exit(2, "Watchdog: server " + gsi.getId() + " not responding, issuing shutdown...");
        }
      }
      try
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Examples of l2p.loginserver.gameservercon.AttGS

    return 0;
  }

  public boolean isAccountInAnyGameServer(String account)
  {
    AttGS gst;
    Collection<GameServerInfo> serverList = GameServerTable.getInstance().getRegisteredGameServers().values();
    for(GameServerInfo gsi : serverList)
    {
      if((gst = gsi.getGameServer()) != null && gst.isAccountInGameServer(account))
      {
        return true;
      }
    }
    return false;
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Examples of l2p.loginserver.gameservercon.AttGS

    return false;
  }

  public GameServerInfo getAccountOnGameServer(String account)
  {
    AttGS gst;
    Collection<GameServerInfo> serverList = GameServerTable.getInstance().getRegisteredGameServers().values();
    for(GameServerInfo gsi : serverList)
    {
      if((gst = gsi.getGameServer()) != null && gst.isAccountInGameServer(account))
      {
        return gsi;
      }
    }
    return null;
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Examples of l2p.loginserver.gameservercon.AttGS

    catch(Exception e)
    {
      protocolVersion = 0;
    }
    log.info("Trying to register server: " + requestId + ", " + getGameServer().getConnectionIpAddress());
    AttGS client = getGameServer();
    GameServerTable gameServerTable = GameServerTable.getInstance();
    GameServerInfo gsi = gameServerTable.getRegisteredGameServerById(requestId);
    // is there a gameserver registered with this id?
    if(gsi != null)
    {
      // does the hex id match?
      if(Arrays.equals(gsi.getHexId(), hexId))
      // check to see if this GS is already connected
      {
        synchronized(gsi)
        {
          if(gsi.isAuthed())
          {
            sendPacket(new LoginServerFail(LoginServerFail.REASON_ALREADY_LOGGED8IN));
          }
          else
          {
            client.setGameServerInfo(gsi);
            gsi.setGameServer(client);
            gsi.setPorts(ports);
            gsi.setGameHosts(externalIp, internalIp, advIpList);
            gsi.setMaxPlayers(maxOnline);
            gsi.setAuthed(true);
          }
        }
      }
      else // there is already a server registered with the desired id and different hex id
        // try to register this one with an alternative id
        if(Config.ACCEPT_NEW_GAMESERVER && acceptAlternateID)
        {
          gsi = new GameServerInfo(requestId, hexId, client);
          if(gameServerTable.registerWithFirstAvailableId(gsi))
          {
            client.setGameServerInfo(gsi);
            gsi.setGameServer(client);
            gsi.setPorts(ports);
            gsi.setGameHosts(externalIp, internalIp, advIpList);
            gsi.setMaxPlayers(maxOnline);
            gsi.setAuthed(true);
            if(reserveHostOnLogin)
            {
              gameServerTable.registerServerOnDB(gsi);
            }
          }
          else
          {
            sendPacket(new LoginServerFail(LoginServerFail.REASON_NO_FREE_ID));
          }
        }
        else
        // server id is already taken, and we cant get a new one for you
        {
          sendPacket(new LoginServerFail(LoginServerFail.REASON_WRONG_HEXID));
        }
    }
    else if(Config.ACCEPT_NEW_GAMESERVER)
    {
      gsi = new GameServerInfo(requestId, hexId, client);
      if(gameServerTable.register(requestId, gsi))
      {
        client.setGameServerInfo(gsi);
        gsi.setGameServer(client);
        gsi.setPorts(ports);
        gsi.setGameHosts(externalIp, internalIp, advIpList);
        gsi.setMaxPlayers(maxOnline);
        gsi.setAuthed(true);
        if(reserveHostOnLogin)
        {
          gameServerTable.registerServerOnDB(gsi);
        }
      }
      else
      // some one took this ID meanwhile
      {
        sendPacket(new LoginServerFail(LoginServerFail.REASON_ID_RESERVED));
      }
    }
    else
    {
      sendPacket(new LoginServerFail(LoginServerFail.REASON_WRONG_HEXID));
    }
    if(gsi != null && gsi.isAuthed())
    {
      AuthResponse ar = new AuthResponse(gsi.getId());
      client.setProtocolVersion(protocolVersion);
      client.setAuthed(true);
      client.setServerId(gsi.getId());
      sendPacket(ar);
      sendPacket(new BanIPList());
      log.info("Server registration successful.");
    }
    else
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