float f5 = par2Icon.getMaxU();
float f6 = par2Icon.getMinV();
float f7 = par2Icon.getMaxV();
float f12 = 0.0625F;
ItemPaintBall ipb = (ItemPaintBall) item.getItem();
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
AEColor col = ipb.getColor( item );
int colorValue = item.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant;
int r = (colorValue >> 16) & 0xff;
int g = (colorValue >> 8) & 0xff;
int b = (colorValue >> 0) & 0xff;