Package catchemrpg.persistency

Source Code of catchemrpg.persistency.MonsterIO

package catchemrpg.persistency;

import catchemrpg.base.BaseVars;
import catchemrpg.base.CharacterData;
import catchemrpg.gameobjects.Monster;

/**
* A simple test to see if loading and saving .properties is working correctly.
* @author Toby Pinder (Gigitrix)
*/
public class MonsterIO extends PropertiesFileIO
  {

    //TODO USE MAP METADATA
    /**
     * Constructor.
     */
    public MonsterIO()
      {
      
      }

    @Override
    /**
     * Load a map metadata file
     */
    public boolean loadProperties()
      {
        loadLocation = "/crpgdata/save/" + BaseVars.saveFile + "/monsterTeam.properties";
        Boolean success = super.loadProperties();
        try
          {
            for (int i = 0; i < 5; i++)
              {
                //Get creature ID, for use with language queries for Monster metadata.
                int ID = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$id", "0"));
                CharacterData.monsterList[i] = new Monster();

                CharacterData.monsterList[i].NAME = BaseVars.lang.monsterNames.get(ID);
                CharacterData.monsterList[i].imagePath = properties.getProperty("monsters$current$" + (i + 1) + "$imgpath", "");
                CharacterData.monsterList[i].CATEGORY1 = BaseVars.lang.monsterCat1s.get(ID);
                CharacterData.monsterList[i].CATEGORY2 = BaseVars.lang.monsterCat2s.get(ID);
                CharacterData.monsterList[i].DESCRIPTION = BaseVars.lang.monsterDescs.get(ID);
                //CharacterData.monsterList[i].TYPE=null;
                CharacterData.monsterList[i].att = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$att", "0"));
                CharacterData.monsterList[i].attBase = CharacterData.monsterList[i].att;
                CharacterData.monsterList[i].def = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$def", "0"));
                CharacterData.monsterList[i].defBase = CharacterData.monsterList[i].def;
                CharacterData.monsterList[i].HP = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$HP", "1"));
                CharacterData.monsterList[i].HPmax = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$HPmax", "1"));
                CharacterData.monsterList[i].HPregen = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$HPregen", "0"));
                CharacterData.monsterList[i].MP = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$MP", "1"));
                CharacterData.monsterList[i].MPmax = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$MPmax", "1"));
                CharacterData.monsterList[i].MPregen = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$MPregen", "0"));
                CharacterData.monsterList[i].MPstart = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$MPstart", "0"));
                CharacterData.monsterList[i].exp = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$exp", "0"));
                //
                CharacterData.monsterList[i].attachment = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$attachment", "0"));
                CharacterData.monsterList[i].attachmentmax = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$attachment$max", "0"));
                CharacterData.monsterList[i].happiness = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$happiness", "0"));
                CharacterData.monsterList[i].happinessmax = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$happiness$max", "0"));
                //
                CharacterData.monsterList[i].blockPercent = Double.parseDouble(properties.getProperty("monsters$current$" + (i + 1) + "$block", "0"));
                CharacterData.monsterList[i].critPercent = Double.parseDouble(properties.getProperty("monsters$current$" + (i + 1) + "$critical", "0"));
                CharacterData.monsterList[i].evadePercent = Double.parseDouble(properties.getProperty("monsters$current$" + (i + 1) + "$evade", "0"));
                //
                CharacterData.monsterList[i].killCount = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$kills", "0"));
                CharacterData.monsterList[i].deathCount = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$deaths", "0"));
                //
                CharacterData.monsterList[i].size = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$size", "0"));
                CharacterData.monsterList[i].weight = Integer.parseInt(properties.getProperty("monsters$current$" + (i + 1) + "$weight", "0"));

              }
          } catch (IndexOutOfBoundsException ioobe)
          {
            System.err.println("Missing language files causing Monster to load incorrectly.");
            ioobe.printStackTrace();
          }

        //now tidy up getting creature language data.


        return success;
      }

    @Override
    /**
     * Save a map metadata file
     */
    public boolean saveProperties()
      {
        saveLocation = "/crpgdata/save/" + BaseVars.saveFile + "/monster.properties";

        //stuff to do
        Boolean success = super.saveProperties();
        return success;
      }
  }
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