package game.util;
import game.baseTypes.PhysicalObject;
import math.AxisAlignedBox;
import math.Vector;
public abstract class ConstrictedEvent extends AxisAlignedBox {
public ConstrictedEvent(Vector position, Vector size) {
super(position, size);
}
public ConstrictedEvent(Vector position, double size) {
super(position, new Vector(size, size, size));
}
public abstract void applyTo(PhysicalObject target);
}