package Will11690.mod.MechaniCraft.TileEntity;
import Will11690.mod.MechaniCraft.MachineBlocks.IronFurnace;
import Will11690.mod.MechaniCraft.MachineStuff.IronFurnaceRecipes;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import net.minecraftforge.common.ForgeDummyContainer;
public class TileEntityIronFurnace extends TileEntity implements ISidedInventory
{
private static final int[] slots_top = new int[] {0};
private static final int[] slots_bottom = new int[] {2, 1};
private static final int[] slots_sides = new int[] {1};
/**
* The ItemStacks that hold the items currently being used in the furnace
*/
private ItemStack[] furnaceItemStacks = new ItemStack[3];
/** The number of ticks that the furnace will keep burning */
public int furnaceBurnTime;
/**
* The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
*/
public int currentItemBurnTime;
/** The number of ticks that the current item has been cooking for */
public int furnaceCookTime;
private String field_94130_e;
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.furnaceItemStacks.length;
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int par1)
{
return this.furnaceItemStacks[par1];
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int par1, int par2)
{
if (this.furnaceItemStacks[par1] != null)
{
ItemStack itemstack;
if (this.furnaceItemStacks[par1].stackSize <= par2)
{
itemstack = this.furnaceItemStacks[par1];
this.furnaceItemStacks[par1] = null;
return itemstack;
}
else
{
itemstack = this.furnaceItemStacks[par1].splitStack(par2);
if (this.furnaceItemStacks[par1].stackSize == 0)
{
this.furnaceItemStacks[par1] = null;
}
return itemstack;
}
}
else
{
return null;
}
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int par1)
{
if (this.furnaceItemStacks[par1] != null)
{
ItemStack itemstack = this.furnaceItemStacks[par1];
this.furnaceItemStacks[par1] = null;
return itemstack;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
{
this.furnaceItemStacks[par1] = par2ItemStack;
if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
{
par2ItemStack.stackSize = this.getInventoryStackLimit();
}
}
/**
* Returns the name of the inventory.
*/
public String getInvName()
{
return this.isInvNameLocalized() ? this.field_94130_e : "Iron Furnace";
}
/**
* If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
* language. Otherwise it will be used directly.
*/
public boolean isInvNameLocalized()
{
return this.field_94130_e != null && this.field_94130_e.length() > 0;
}
/**
* Sets the custom display name to use when opening a GUI linked to this tile entity.
*/
public void setGuiDisplayName(String par1Str)
{
this.field_94130_e = par1Str;
}
/**
* Reads a tile entity from NBT.
*/
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readFromNBT(par1NBTTagCompound);
NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");
this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];
for (int i = 0; i < nbttaglist.tagCount(); ++i)
{
NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);
byte b0 = nbttagcompound1.getByte("Slot");
if (b0 >= 0 && b0 < this.furnaceItemStacks.length)
{
this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);
}
}
this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");
this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");
this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
if (par1NBTTagCompound.hasKey("Iron Furnace"))
{
this.field_94130_e = par1NBTTagCompound.getString("Iron Furnace");
}
}
/**
* Writes a tile entity to NBT.
*/
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeToNBT(par1NBTTagCompound);
par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);
par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);
NBTTagList nbttaglist = new NBTTagList();
for (int i = 0; i < this.furnaceItemStacks.length; ++i)
{
if (this.furnaceItemStacks[i] != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setByte("Slot", (byte)i);
this.furnaceItemStacks[i].writeToNBT(nbttagcompound1);
nbttaglist.appendTag(nbttagcompound1);
}
}
par1NBTTagCompound.setTag("Items", nbttaglist);
if (this.isInvNameLocalized())
{
par1NBTTagCompound.setString("Iron Furnace", this.field_94130_e);
}
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
@SideOnly(Side.CLIENT)
/**
* Returns an integer between 0 and the passed value representing how close the current item is to being completely
* cooked
*/
public int getCookProgressScaled(int par1)
{
return this.furnaceCookTime * par1 / 160;
}
@SideOnly(Side.CLIENT)
/**
* Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel
* item, where 0 means that the item is exhausted and the passed value means that the item is fresh
*/
public int getBurnTimeRemainingScaled(int par1)
{
if (this.currentItemBurnTime == 0)
{
this.currentItemBurnTime = 160;
}
return this.furnaceBurnTime * par1 / this.currentItemBurnTime;
}
/**
* Returns true if the furnace is currently burning
*/
public boolean isBurning()
{
return this.furnaceBurnTime > 0;
}
/**
* Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
* ticks and creates a new spawn inside its implementation.
*/
public void updateEntity()
{
boolean flag = this.furnaceBurnTime > 0;
boolean flag1 = false;
if (this.furnaceBurnTime > 0)
{
--this.furnaceBurnTime;
}
if (!this.worldObj.isRemote)
{
if (this.furnaceBurnTime == 0 && this.canSmelt())
{
this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);
if (this.furnaceBurnTime > 0)
{
flag1 = true;
if (this.furnaceItemStacks[1] != null)
{
--this.furnaceItemStacks[1].stackSize;
if (this.furnaceItemStacks[1].stackSize == 0)
{
this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);
}
}
}
}
if (this.isBurning() && this.canSmelt())
{
++this.furnaceCookTime;
if (this.furnaceCookTime == 160)
{
this.furnaceCookTime = 0;
this.smeltItem();
flag1 = true;
}
}
else
{
this.furnaceCookTime = 0;
}
if (flag != this.furnaceBurnTime > 0)
{
flag1 = true;
IronFurnace.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);
}
}
if (flag1)
{
this.onInventoryChanged();
}
}
/**
* Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.
*/
private boolean canSmelt()
{
if (this.furnaceItemStacks[0] == null)
{
return false;
}
else
{
ItemStack itemstack = IronFurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
if (itemstack == null) return false;
if (this.furnaceItemStacks[2] == null) return true;
if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;
int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;
return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());
}
}
/**
* Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
*/
public void smeltItem()
{
if (this.canSmelt())
{
ItemStack itemstack = IronFurnaceRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);
if (this.furnaceItemStacks[2] == null)
{
this.furnaceItemStacks[2] = itemstack.copy();
}
else if (this.furnaceItemStacks[2].isItemEqual(itemstack))
{
furnaceItemStacks[2].stackSize += itemstack.stackSize;
}
--this.furnaceItemStacks[0].stackSize;
if (this.furnaceItemStacks[0].stackSize <= 0)
{
this.furnaceItemStacks[0] = null;
}
}
}
/**
* Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
* fuel
*/
public static int getItemBurnTime(ItemStack par0ItemStack)
{
if (par0ItemStack == null)
{
return 0;
}
else
{
int i = par0ItemStack.getItem().itemID;
Item item = par0ItemStack.getItem();
if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList[i] != null)
{
Block block = Block.blocksList[i];
if (block == Block.coalBlock)
{
return 16000;
}
}
if (i == Item.coal.itemID) return 1600;
if (i == Item.bucketLava.itemID) return 19200;
if (i == Item.blazeRod.itemID) return 2240;
return GameRegistry.getFuelValue(par0ItemStack);
}
}
/**
* Return true if item is a fuel source (getItemBurnTime() > 0).
*/
public static boolean isItemFuel(ItemStack par0ItemStack)
{
return getItemBurnTime(par0ItemStack) > 0;
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
{
return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
}
public void openChest() {}
public void closeChest() {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
{
return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);
}
/**
* Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
* block.
*/
public int[] getAccessibleSlotsFromSide(int par1)
{
return par1 == 0 ? slots_bottom : (par1 == 1 ? slots_top : slots_sides);
}
/**
* Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item,
* side
*/
public boolean canInsertItem(int par1, ItemStack par2ItemStack, int par3)
{
return this.isItemValidForSlot(par1, par2ItemStack);
}
/**
* Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item,
* side
*/
public boolean canExtractItem(int par1, ItemStack par2ItemStack, int par3)
{
return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;
}
}