package Will11690.mod.MechaniCraft.MachineStuff;
import cpw.mods.fml.common.registry.GameRegistry;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.MathHelper;
public class SlotIronFurnace extends Slot
{
/** The player that is using the GUI where this slot resides. */
private EntityPlayer thePlayer;
private int field_75228_b;
public SlotIronFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
{
super(par2IInventory, par3, par4, par5);
this.thePlayer = par1EntityPlayer;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack par1ItemStack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int par1)
{
if (this.getHasStack())
{
this.field_75228_b += Math.min(par1, this.getStack().stackSize);
}
return super.decrStackSize(par1);
}
public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
{
this.onCrafting(par2ItemStack);
super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting(ItemStack par1ItemStack, int par2)
{
this.field_75228_b += par2;
this.onCrafting(par1ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack par1ItemStack)
{
par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);
if (!this.thePlayer.worldObj.isRemote)
{
int i = this.field_75228_b;
float f = IronFurnaceRecipes.smelting().getExperience(par1ItemStack);
int j;
if (f == 0.0F)
{
i = 0;
}
else if (f < 1.0F)
{
j = MathHelper.floor_float((float)i * f);
if (j < MathHelper.ceiling_float_int((float)i * f) && (float)Math.random() < (float)i * f - (float)j)
{
++j;
}
i = j;
}
while (i > 0)
{
j = EntityXPOrb.getXPSplit(i);
i -= j;
this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, j));
}
}
this.field_75228_b = 0;
GameRegistry.onItemSmelted(thePlayer, par1ItemStack);
if (par1ItemStack.itemID == Item.ingotIron.itemID)
{
this.thePlayer.addStat(AchievementList.acquireIron, 1);
}
if (par1ItemStack.itemID == Item.fishCooked.itemID)
{
this.thePlayer.addStat(AchievementList.cookFish, 1);
}
}
}