package me.vudu.Conflict.Blocks;
import me.vudu.Conflict.ConflictPlugin;
import org.bukkit.plugin.Plugin;
import org.getspout.spoutapi.block.design.Texture;
import org.getspout.spoutapi.material.block.GenericCubeCustomBlock;
/**
* verwaltet einen Block, der den Damage in der eigenen Basis auf campende Gegner erh�ht
* @author vwendel
*
*/
public class DamageTowerBlock extends GenericCubeCustomBlock{
public DamageTowerBlock(Plugin plugin) {
super(plugin, "DamageTowerBrick", ConflictPlugin.DAMAGETOWERBLOCKID, "", 16);
this.getBlockDesign().setTexture(plugin, new Texture(plugin, "http://tossat.de/~mcbukkit/images/offblock.png", 16, 16, 16));
this.setHardness(ConflictPlugin.deffBlockHardness);
}
}