package de.nameless.gameEngine.luncher;
import java.io.IOException;
import de.nameless.gameEngine.core.NEServer;
import de.nameless.graphicEngine.NEGraphicServer;
import de.nameless.graphicEngine.model.NEMesh;
import de.nameless.graphicEngine.animation.lib.*;
import de.nameless.graphicEngine.lib.NEFireBall;
public class MPServerStarter {
public static NEServer server;
public static void main(String[] args) throws IOException, InterruptedException {
while(true){
server = new NEServer();
System.out.print("opening Server..............................");
server.openGame(1);
System.out.println("done");
System.out.print("waiting for player");
while(!server.playerConnected())
try {
Thread.sleep(800);
System.out.print(".");
} catch (InterruptedException e) {
e.printStackTrace();
}
System.out.println("done");
System.out.print("loading map.................................");
server.loadMap();
System.out.println("done");
System.out.print("starting game...............................");
server.startGame();
System.out.println("done");
}
}
}