Package de.nameless.gameEngine.gameObjects

Source Code of de.nameless.gameEngine.gameObjects.NELandUnit

package de.nameless.gameEngine.gameObjects;

import java.util.Vector;

import de.nameless.graphicEngine.animation.lib.NEAabsoluteMove;

public abstract class NELandUnit extends NEUnit {

  private static final long serialVersionUID = 1L;

  public NELandUnit(int ownerID) {
    super(ownerID);   
  }

  @Override
  public void placeUnitOnSquare(NEField square) {     
    square.containtLUnit = this;
    if(this.square != null) this.square.containtLUnit = null;
    super.placeUnitOnSquare(square);   
    this.x = square.getGLX();
    this.y = square.getGLY();
  }
 
 
 
  @Override
  public void moveTo(NEField square){   
    this.square.containtLUnit = null;
    this.placeUnitOnSquare(square);
    if(main != null && selected!=null){   
      main.addAnimation(new NEAabsoluteMove(square.getGLX(),square.getGLY(),11f));       
      super.putGfxPos();
      moved.set();
    }   
  } 
 
  @Override
  public void jumpTo(NEField square) {   
    this.placeUnitOnSquare(square);
    main.endAllAnimation();
    this.x = square.x;
    this.y = square.y;
    main.x = this.x;
    main.y = this.y;
  }

  /**
   * Startet Eine Animation die dem angegebenen Pafad folgt.
   *
   */
  public void followPath(Vector<NEField> way){     
      this.placeUnitOnSquare(way.lastElement());
     
      if(main != null && selected!=null){               
        NEUnitFollowPathAnimation a = new NEUnitFollowPathAnimation(this.getSquare(), way);           
        main.addAnimation(a);     
        super.putGfxPos();
        moved.set();
     
  }
 
}
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