Package de.creepsmash.server

Source Code of de.creepsmash.server.ClientInThread

/**
   Creep Smash, a multiplayer towerdefence game
   created as a project at the Hochschule fuer
   Technik Stuttgart (University of Applied Science)
   http://www.hft-stuttgart.de
  
   Copyright (C) 2008 by     
    * Andreas Wittig
    * Bernd Hietler
    * Christoph Fritz
    * Fabian Kessel
    * Levin Fritz
    * Nikolaj Langner
    * Philipp Schulte-Hubbert
    * Robert Rapczynski
    * Ron Trautsch
    * Sven Supper
    http://creepsmash.sf.net/

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
**/

package de.creepsmash.server;

import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.net.SocketTimeoutException;

import de.creepsmash.common.messages.client.ClientMessage;
import de.creepsmash.common.messages.client.InvalidMessage;
import de.creepsmash.common.messages.client.PongMessage;
import de.creepsmash.common.messages.server.PingMessage;

import org.apache.log4j.Logger;

/**
* Thread for process incoming messages from clients socket
* @author Azim
*/
public class ClientInThread extends Thread {
  private static Logger logger = Logger.getLogger(ClientInThread.class.getName());
  private BufferedReader bufferedReader;
  private Client client;
  private boolean terminate = false;

  /**
   * Create Thread for Clients input stream.
   *
   * @param inputStream Input stream from clients socket
   * @param client Client object
   */
  public ClientInThread(InputStream inputStream, Client client) {
    super();
    this.bufferedReader = new BufferedReader(new InputStreamReader(inputStream));
    this.client = client;
  }

  /**
   *  Start the thread.
   */
  @Override
  public void run() {
    boolean timeout = false;
    while (!this.terminate) {
      try {
        String messageString = this.bufferedReader.readLine();
        ClientMessage message = ClientMessage.renderMessageString(messageString);
        if (message instanceof InvalidMessage) {
          logger.warn("Client " + this.client.getClientID() + ": " + "received invalid message " + messageString);
          continue;
        }
        if (message instanceof PongMessage) {
          logger.info("Client " + this.client.getClientID() + ": timeout -- received PONG");
          timeout = false;
          continue;
        }
        this.client.receive(message);
      } catch (java.net.SocketException e) {
        logger.warn("Client " + this.client.getClientID() + ": disconnected...");
        this.client.disconnect();
      } catch (NullPointerException e) {
        logger.warn("Client " + this.client.getClientID() + ": disconnected...");
        this.client.disconnect();
      } catch (SocketTimeoutException e) {
        if (!timeout) {
          logger.info("Client " + this.client.getClientID() + ": timeout -- sending PING");
          timeout = true;
          this.client.send(new PingMessage());
          continue;
        }
        logger.info("Client " + this.client.getClientID() + ": timeout -- got no response to PING");
        this.client.disconnect();
      } catch (IOException e) {
        logger.warn("IO-error: " + e);
      }
    }
  }

  /**
   * Terminate the thread.
   */
  public synchronized void terminate() {
    this.terminate = true;
    this.interrupt();
  }
}
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